Description
A video game developed in Unreal Engine 4 based in Metal Gear Solid mechanics for my master’s thesis.
The game features enemy AI with sight and hearing, enabling stealth gameplay.
The protagonist have a state machine, can run, crouch, and swim, while a variety of weapons and gadgets, like scopes, are available.
Levels include interactive elements such as night vision and puzzle-solving.
A Sand-Box proyect with level streaming for a good performance.
The game culminates in a challenging boss fight with adaptive tactics.