Description
Hearts of Geometry is a game currently in development by a large multidisciplinary team preparing for an upcoming Kickstarter campaign.
My role in the project is as a UI/Gameplay Programmer, implementing and prototyping gameplay interface systems in Unreal Engine 5 using Blueprints.
Key contributions include:
- HUD systems to provide essential player feedback.
- Inventory system for item management and interactions.
- Dosimeter mechanic attached to the player character, designed to represent radiation exposure.
This collaboration showcases my ability to work within a team environment, adapting to design needs and iterating on gameplay systems while maintaining technical flexibility.
📌 The team is currently working on the official trailer in preparation for a future Kickstarter campaign.